Mobiilipelien omaksuminen

Tässä kandidaatintutkielmassa kuvataan mobiilipelien omaksumista ja hyväksymistä olemassa olevien mallien ja muiden näkökulmien kautta. Tutkielmassa kuvataan myös mobiilipelien historiaa ja nykypäivää, miten olemassa olevat mallit eivät suoraan sovellu mobiilipelien tutkimiseen ja millaisien heurist...

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Main Author: Siirtola, Atte
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, University of Jyväskylä, Jyväskylän yliopisto
Format: Bachelor's thesis
Language:fin
Published: 2015
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/46812
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author Siirtola, Atte
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto
author_facet Siirtola, Atte Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto Siirtola, Atte Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto
author_sort Siirtola, Atte
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description Tässä kandidaatintutkielmassa kuvataan mobiilipelien omaksumista ja hyväksymistä olemassa olevien mallien ja muiden näkökulmien kautta. Tutkielmassa kuvataan myös mobiilipelien historiaa ja nykypäivää, miten olemassa olevat mallit eivät suoraan sovellu mobiilipelien tutkimiseen ja millaisien heuristiikkojen avulla voidaan luoda toimiva mobiilipeli ja miten ne edesauttavat omaksumista. Tutkielma koostuu aihepiirin ja siihen liittyvän historian kuvauksesta, olemassa olevien mallien kuvauksesta, mobiilipelien omaksumisen tekijöistä, mobiilipelien pelattavuusheuristiikkojen pohdinnasta sekä käytetyistä lähteistä. This bachelors' thesis will give insight about the adoption and acceptance of mobile games through existing models and other such perspectives. In this thesis is also portrayed the history and present day of mobile games, how existing models can't be used to study mobile games as they are and how to use suitable heuristics to create a working mobile game and how these heuristics help to induce adoption. This plan consists of describing the aforementioned field of research and its history, the detailed description of the subject of research, the description of the existing models, the crucial factors of the adoption of mobile games, reflection on playability heuristics and the used references.
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spellingShingle Siirtola, Atte Mobiilipelien omaksuminen Omaksuminen TAM-malli UTAUT-malli koettu nautinto sosiaalisuus pelattavuus pelattavuusheuristiikka helppokäyttöisyys Tietojärjestelmätiede Information Systems Science
title Mobiilipelien omaksuminen
title_full Mobiilipelien omaksuminen
title_fullStr Mobiilipelien omaksuminen Mobiilipelien omaksuminen
title_full_unstemmed Mobiilipelien omaksuminen Mobiilipelien omaksuminen
title_short Mobiilipelien omaksuminen
title_sort mobiilipelien omaksuminen
title_txtP Mobiilipelien omaksuminen
topic Omaksuminen TAM-malli UTAUT-malli koettu nautinto sosiaalisuus pelattavuus pelattavuusheuristiikka helppokäyttöisyys Tietojärjestelmätiede Information Systems Science
topic_facet Information Systems Science Omaksuminen TAM-malli Tietojärjestelmätiede UTAUT-malli helppokäyttöisyys koettu nautinto pelattavuus pelattavuusheuristiikka sosiaalisuus
url https://jyx.jyu.fi/handle/123456789/46812 http://www.urn.fi/URN:NBN:fi:jyu-201509142867
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