Heuristiikkojen käyttö hyvien toteutuksien löytämiseksi peleistä

Tutkimuksen tavoitteena oli soveltaa peliarviointimenetelmiä hyvin to- teutettujen elementtien löytämiseksi peleistä. Menetelmäksi valittiin heuristinen ar- viointi. Esimerkkipeliksi valittiin Dota 2. Esimerkkipelin arviointiin ei löytynyt so- pivaa heuristiikkakokoelmaa. Tämän takia muodostettiin u...

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Main Author: Porokuokka, Iida
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, University of Jyväskylä, Jyväskylän yliopisto
Format: Bachelor's thesis
Language:fin
Published: 2013
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/46359
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author Porokuokka, Iida
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto
author_facet Porokuokka, Iida Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto Porokuokka, Iida Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto
author_sort Porokuokka, Iida
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description Tutkimuksen tavoitteena oli soveltaa peliarviointimenetelmiä hyvin to- teutettujen elementtien löytämiseksi peleistä. Menetelmäksi valittiin heuristinen ar- viointi. Esimerkkipeliksi valittiin Dota 2. Esimerkkipelin arviointiin ei löytynyt so- pivaa heuristiikkakokoelmaa. Tämän takia muodostettiin uusi kokoelma poimien heuristiikkoja kolmesta eri peliheuristiikkakokoelmasta. Tuloksina löydettiin useita hyviä toteutuksia Dota 2:sta. The goal of this research was to apply game evaluation methods to find effective elements from games to inspire and help design. Applied method was heu- ristic evaluation. Dota 2 was selected as an example game. No suitable collections for evaluating the example game was found. To execute the evaluation, a new collection of heuristics was created by combining three different game heuristic collections. As a result, various effective elements were found.
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spellingShingle Porokuokka, Iida Heuristiikkojen käyttö hyvien toteutuksien löytämiseksi peleistä Dota 2 MOBA heuristiikat Tietotekniikka Mathematical Information Technology
title Heuristiikkojen käyttö hyvien toteutuksien löytämiseksi peleistä
title_full Heuristiikkojen käyttö hyvien toteutuksien löytämiseksi peleistä
title_fullStr Heuristiikkojen käyttö hyvien toteutuksien löytämiseksi peleistä Heuristiikkojen käyttö hyvien toteutuksien löytämiseksi peleistä
title_full_unstemmed Heuristiikkojen käyttö hyvien toteutuksien löytämiseksi peleistä Heuristiikkojen käyttö hyvien toteutuksien löytämiseksi peleistä
title_short Heuristiikkojen käyttö hyvien toteutuksien löytämiseksi peleistä
title_sort heuristiikkojen käyttö hyvien toteutuksien löytämiseksi peleistä
title_txtP Heuristiikkojen käyttö hyvien toteutuksien löytämiseksi peleistä
topic Dota 2 MOBA heuristiikat Tietotekniikka Mathematical Information Technology
topic_facet Dota 2 MOBA Mathematical Information Technology Tietotekniikka heuristiikat
url https://jyx.jyu.fi/handle/123456789/46359 http://www.urn.fi/URN:NBN:fi:jyu-201506172367
work_keys_str_mv AT porokuokkaiida heuristiikkojenkäyttöhyvientoteutuksienlöytämiseksipeleistä