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[{"key": "dc.contributor.advisor", "value": "Koskimaa, Raine", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Ruotsalainen, Maria", "language": null, "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2015-05-28T14:47:15Z", "language": "", "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2015-05-28T14:47:15Z", "language": "", "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2015", "language": null, "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.other", "value": "oai:jykdok.linneanet.fi:1474590", "language": null, "element": "identifier", "qualifier": "other", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/46108", "language": "", "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "T\u00e4m\u00e4 tutkimus k\u00e4sittelee massiivisesti monipelattavan netti rooli-peli World of Warcratin pelaamisen ajallisia ja paikallisia rajoja fenomenologisella ja autoetnografisella l\u00e4hestymistavalla. Tutkimus selvitt\u00e4\u00e4 tapahtuuko pelaaminen taikapiirin sis\u00e4ll\u00e4 ja voidaanko taikapiirin rajojen katsoa olevan samat kuin itse digitaalisen pelin. Taikapiiri on Johan Huizingan (1938) m\u00e4\u00e4ritt\u00e4m\u00e4 konsepti ja sen mukaan pelin ja leikin kokemus on ajallisesti ja tilallisesti muusta ymp\u00e4rist\u00f6st\u00e4 rajattua aktiviteettia. Tutkimuksessa tutkijan oma pelaamisen kokemus on otettu autoetnografisen analyysin l\u00e4ht\u00f6pisteeksi ja pelaamisen kokemuksen kautta arvioidaan onko pelaaminen suljettua pelin sis\u00e4\u00e4n vai ylitt\u00e4\u00e4k\u00f6 se pelin rajat.\r\nTutkimus ehdottaa ett\u00e4 pelaaminen ylitt\u00e4\u00e4 pelin rajat ja taikapiiri ei ole sama asia kuin peli ja sen rajat. T\u00e4ss\u00e4 se seuraa Stenrosin (2014) ehdotelmaa jonka mukaan pelin raameja on useampi kuin yksi. Tutkimus ehdottaa ett\u00e4 pelaamisen taikapiirin on laajempi kuin pelin digitaalinen alue. Taikapiiri itsess\u00e4\u00e4n on my\u00f6s periksi antava ja sen reunat ovat sumeat ja muuttuvat eri pelaamisen kokemuksien my\u00f6t\u00e4. Tutkimus ehdottaa konseptia pelitila kuvaamaan t\u00e4t\u00e4 muokkautuvaa ja liikkuvaa pelaamisen kokemuksen tilaa. Siit\u00e4 huolimatta ett\u00e4 pelitila on yksil\u00f6ity tila joka muokkautuu suhteessa pelaajaan, joitakin yleisi\u00e4 tendenssej\u00e4 voidaan m\u00e4\u00e4ritt\u00e4\u00e4 analysoimalla peli\u00e4 itsess\u00e4\u00e4n: Pelin ajalliset ja paikallalliset kehykset voivat ehdottaa kuinka paljon pelin ulkopuolelta voidaan tuoda pelitilaan. Pelin ajalliset ja paikalliset kehykset ovat analysoitu hy\u00f6dynt\u00e4m\u00e4ll\u00e4 Zagasia ja Mateasta (2007), Ricoeuria (1992, 2004) sek\u00e4 de Mullia (2005). Tutkimuksessa ehdotetaan ett\u00e4 koska World of Warcraft on \u201davoin maailma\u201d peli, joka vahvasti rohkaisee sosialisaatioita ja yhteisty\u00f6t\u00e4 pelaajien v\u00e4lill\u00e4, se itsess\u00e4\u00e4n mahdollistaa ja ehdottaa pelitilan laajentamista itse pelin ulkopuolelle.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "This study addresses the temporal and spatial boundaries of the play of massively multiplayer online role-playing game World of Warcraft with phenomenological and autoethnographical approach. The study assesses if the play happens inside a magic circle and can this magic circle be equated with the digital game. Magic circle is concept defined by Johan Huizinga (1938) and it maintains that play activity is spatially and temporally separated activity. In this study the play experience of the author has been taken as the starting point of the autoetnographic evaluation and through the play-experience it is assessed if the play is disclosed to the game or if it surpasses the limits of the game.\r\nThe study suggests that play escapes beyond the boundaries of the game and that magic circle cannot be equated with the game platform. In this it follows Stenros (2014): Instead of one frame of the play or one magic circle we have multiple. This study suggests that the magic circle of play is larger than the digital area of the game. The magic circle itself becomes permeable too. Its edges are hazy and differ from one play experience to another. The study suggests the use of term playspace for this hazy and shifting area of play. Despite the fact that playspace is individualized space which varies in relation to the players, some general tendencies can be found by analysing the game itself: the game temporality and spatiality can suggest how much can be brought from outside of the game to the playspace. The analysis of the game temporality is done by following Zagas and Mateas (2007), Ricoeur (1992, 2004) and de Mul (2005). It is suggested that as World of Warcraft is open world game which heavily encourages co-operation and socialization between the players, the game itself facilitates and encourages expanding the playspace beyond the area of the game.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted using Plone Publishing form by Maria Ruotsalainen (maantiru) on 2015-05-28 14:47:14.682363. Form: Pro gradu -lomake (https://kirjasto.jyu.fi/julkaisut/julkaisulomakkeet/pro-gradu-lomake). JyX data: [jyx_publishing-allowed (fi) =True]", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by jyx lomake-julkaisija (jyx-julkaisija.group@korppi.jyu.fi) on 2015-05-28T14:47:15Z\r\nNo. of bitstreams: 2\r\nURN:NBN:fi:jyu-201505282092.pdf: 1987081 bytes, checksum: 4678b23f001bfe77f3a2672bbd674b99 (MD5)\r\nlicense.html: 4897 bytes, checksum: 62e0b4ab5ddaaa2661379a7704ffae20 (MD5)", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2015-05-28T14:47:15Z (GMT). No. of bitstreams: 2\r\nURN:NBN:fi:jyu-201505282092.pdf: 1987081 bytes, checksum: 4678b23f001bfe77f3a2672bbd674b99 (MD5)\r\nlicense.html: 4897 bytes, checksum: 62e0b4ab5ddaaa2661379a7704ffae20 (MD5)\r\n Previous issue date: 2015", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "1 verkkoaineisto (108 sivua)", "language": null, "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.format.mimetype", "value": "application/pdf", "language": null, "element": "format", "qualifier": "mimetype", "schema": "dc"}, {"key": "dc.language.iso", "value": "eng", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "World of Warcraft", "language": null, "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "Construction of a playspace : autoethnographical inquiry to temporal and spatial frames of the play experience of World of Warcraft", "language": null, "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.title.alternative", "value": "Autoethnographical inquiry to temporal and spatial frames of the play experience of World of Warcraft", "language": null, "element": "title", "qualifier": "alternative", "schema": "dc"}, {"key": "dc.type", "value": "master thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-201505282092", "language": null, "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Pro gradu -tutkielma", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Master\u2019s thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Humanistinen tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Humanities", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Taiteiden ja kulttuurin tutkimuksen laitos", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Department of Art and Cultural Studies", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Digital Culture (maisteriohjelma)", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "International Master's Degree Programme in Digital Culture", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.method", "value": "Autoetnografia", "language": null, "element": "subject", "qualifier": "method", "schema": "dc"}, {"key": "dc.subject.method", "value": "Fenomenologia", "language": null, "element": "subject", "qualifier": "method", "schema": "dc"}, {"key": "dc.date.updated", "value": "2015-05-28T14:47:16Z", "language": "", "element": "date", "qualifier": "updated", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_bdcc", 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