Tekoäly reaaliaikaisissa strategiapeleissä

Reaaliaikaisille strategiapeleille ovat ominaisia monimutkaiset dynaamiset ympäristöt, joissa ei ole täsmällistä tietoa ympäristöstä. Tällaiset ympäristöt ovat haastavia tekoälylle. Aihetta kannattaa kuitenkin tutkia, sillä ongelmien ratkonta genren peleissä auttaa myös useiden vastaavien tosielämän...

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Main Author: Ruotsalainen, Marko
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, University of Jyväskylä, Jyväskylän yliopisto
Format: Bachelor's thesis
Language:fin
Published: 2015
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/46091
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author Ruotsalainen, Marko
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto
author_facet Ruotsalainen, Marko Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto Ruotsalainen, Marko Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto
author_sort Ruotsalainen, Marko
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description Reaaliaikaisille strategiapeleille ovat ominaisia monimutkaiset dynaamiset ympäristöt, joissa ei ole täsmällistä tietoa ympäristöstä. Tällaiset ympäristöt ovat haastavia tekoälylle. Aihetta kannattaa kuitenkin tutkia, sillä ongelmien ratkonta genren peleissä auttaa myös useiden vastaavien tosielämän ongelmien ratkaisemisessa. Työn tavoitteena on luoda kattava yleiskuva reaaliaikaisten strategiapelien tekoälyn ja tekoälytutkimuksen tilaan painottaen teknisiä menetelmiä. Reaaliaikaisten strategiapelien monimutkaisuudesta johtuen näitä menetelmiä on runsaasti, ja käytännössä kaikki niistä kaipaavat lisätutkimusta. Complex dynamic environments with neither perfect nor complete information about the state of the environment are typical for real-time strategy games. Such environments are challenging for AI. The subject should be studied because solving the problems in games helps in solving similar problems for the similar real-life environments. The goal of the study is to create a comprehensive overall view about the state of AI and AI research among genre's games, focusing on technical methods. Due to the complexity of real-time strategy games, there are lots of these methods, practically all of which require more research.
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spellingShingle Ruotsalainen, Marko Tekoäly reaaliaikaisissa strategiapeleissä tekoäly pelit reaaliaikaiset strategiapelit Tietotekniikka Mathematical Information Technology
title Tekoäly reaaliaikaisissa strategiapeleissä
title_full Tekoäly reaaliaikaisissa strategiapeleissä
title_fullStr Tekoäly reaaliaikaisissa strategiapeleissä Tekoäly reaaliaikaisissa strategiapeleissä
title_full_unstemmed Tekoäly reaaliaikaisissa strategiapeleissä Tekoäly reaaliaikaisissa strategiapeleissä
title_short Tekoäly reaaliaikaisissa strategiapeleissä
title_sort tekoäly reaaliaikaisissa strategiapeleissä
title_txtP Tekoäly reaaliaikaisissa strategiapeleissä
topic tekoäly pelit reaaliaikaiset strategiapelit Tietotekniikka Mathematical Information Technology
topic_facet Mathematical Information Technology Tietotekniikka pelit reaaliaikaiset strategiapelit tekoäly
url https://jyx.jyu.fi/handle/123456789/46091 http://www.urn.fi/URN:NBN:fi:jyu-201505272069
work_keys_str_mv AT ruotsalainenmarko tekoälyreaaliaikaisissastrategiapeleissä