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[{"key": "dc.contributor.advisor", "value": "Puuronen, Seppo", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Yl\u00f6nen, Jani", "language": null, "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2015-01-08T17:38:36Z", "language": "", "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2015-01-08T17:38:36Z", "language": "", "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2014", "language": null, "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.other", "value": "oai:jykdok.linneanet.fi:1465214", "language": null, "element": "identifier", "qualifier": "other", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/45038", "language": "", "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Videopelien historia alkoi 1940-luvun lopulta ja on 2010-luvulla nopeimmin kasvava viihdeteollisuuden ala, niin Suomessa kuin maailmanlaajuisestikin. Tekniikan kehittymisen my\u00f6t\u00e4 my\u00f6s pelit ja niiden kehitt\u00e4minen ovat muuttuneet. Peleist\u00e4 on tullut entist\u00e4 laajempia ja n\u00e4ytt\u00e4v\u00e4mpi\u00e4, samalla kuitenkin kehityskustannukset ja kehitysajat ovat kasvaneet. Mobiililaitteet kuten \u00e4lypuhelimet ja tabletit, sek\u00e4 digitaalinen jakelu ovat muuttaneet alaa 2000-luvulla, ja mahdollistaneet j\u00e4lleen pienten studioiden menestymisen yksinkertaisilla peli-ideoilla. Pelinkehitysv\u00e4lineiden kehittyminen on helpottanut ja nopeuttanut videopelien tekemist\u00e4, ja yksinkertaisimmilla pelimoottoreilla voidaan toteuttaa pelej\u00e4 jopa ilman ohjelmointia. T\u00e4ss\u00e4 teoreettis-k\u00e4sitteellisess\u00e4 tutkielmassa perehdyt\u00e4\u00e4n kirjallisuuden pohjalta videopelien historiaan, niiden kehityksen muutoksiin sek\u00e4 yleisk\u00e4ytt\u00f6isiin pelinkehitysv\u00e4lineisiin. Tutkimus selvitt\u00e4\u00e4 kehityksess\u00e4 k\u00e4ytett\u00e4vien rajapintojen ja pelimoottoreiden k\u00e4ytt\u00f6tarkoituksen, ja esittelee vuonna 2014 pelinkehitt\u00e4jien keskuudessa viisi suosituinta pelimoottoria. Tarkempaan tarkasteluun valikoituneissa kehitysv\u00e4lineiss\u00e4 on kriteerin\u00e4 k\u00e4ytetty kyky\u00e4 alustariippumattomaan kehitykseen, erityisesti mobiililaitteille. Tuloksena saatua tiet\u00e4myst\u00e4 on k\u00e4ytetty empiirisess\u00e4 osuudessa, jossa on vertailtu k\u00e4yt\u00e4nn\u00f6ss\u00e4 kahden vaikeustasoltaan erilaisen pelimoottorin ominaisuuksia. Lis\u00e4ksi Space Invaders pelist\u00e4 on toteutettu prototyypit.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "History of video games began in the late 1940s and it\u2019s the fastest growing business in entertainment industry in Finland and globally in 2010s. Along with development of technology, games and their development has also changed. Games have become larger and more impressive, though at the same time the development costs and times have increased. Mobile devices, such as smartphones and tablets, as well as digital distribution have changed the business after the year 2000 and made it possible for small game studios to success again with simple game ideas. Evolution of game development tools has made video game development easier and faster and with simplest game engines it\u2019s possible to implement games even without programming. This theoretical-conceptual thesis studies the history of video games, the evolution of their development and general-purpose game development tools on the basis of literature. The thesis examines the purpose of interfaces and game engines used in video games and presents five most popular game engines in 2014 among developers. The selection of the development tools for a more detailed examination is based on their ability to offer platform independent development, especially for mobile devices. The resulting knowledge will be subsequently used in empirical part, where two game engines were compared and a prototype of Space Invaders video game was implemented.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted using Plone Publishing form by Jani Yl\u00f6nen (janylone) on 2015-01-08 17:38:34.974588. Form: Pro gradu -lomake (https://kirjasto.jyu.fi/julkaisut/julkaisulomakkeet/pro-gradu-lomake). JyX data: [jyx_publishing-allowed (fi) =True]", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by jyx lomake-julkaisija (jyx-julkaisija@noreply.fi) on 2015-01-08T17:38:36Z\r\nNo. of bitstreams: 2\r\nURN:NBN:fi:jyu-201501081057.pdf: 3368620 bytes, checksum: 24b90de3f24db9d34d81af8a5d09be36 (MD5)\r\nlicense.html: 4820 bytes, checksum: b3cd09fa30eb91230bebdedaf50f505c (MD5)", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2015-01-08T17:38:36Z (GMT). No. of bitstreams: 2\r\nURN:NBN:fi:jyu-201501081057.pdf: 3368620 bytes, checksum: 24b90de3f24db9d34d81af8a5d09be36 (MD5)\r\nlicense.html: 4820 bytes, checksum: b3cd09fa30eb91230bebdedaf50f505c (MD5)\r\n Previous issue date: 2014", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "1 verkkoaineisto (87 s.)", "language": null, "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.format.mimetype", "value": "application/pdf", "language": null, "element": "format", "qualifier": "mimetype", "schema": "dc"}, {"key": "dc.language.iso", "value": "fin", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "pelimoottori", "language": null, "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "Videopelien historia ja pelinkehitys : 2D-pelimoottoreiden vertailu", "language": null, "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.title.alternative", "value": "2D-pelimoottoreiden vertailu", "language": null, "element": "title", "qualifier": "alternative", "schema": "dc"}, {"key": "dc.type", "value": "master thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-201501081057", "language": null, "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Master\u2019s thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Pro gradu -tutkielma", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Tietojenk\u00e4sittelytieteiden laitos", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Department of Computer Science and Information Systems", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Information Systems Science", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Tietoj\u00e4rjestelm\u00e4tiede", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.date.updated", "value": "2015-01-08T17:38:36Z", "language": "", "element": "date", "qualifier": "updated", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_bdcc", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "masterThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "601", "language": null, "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "videopelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "rajapinnat (tietokoneohjelmat)", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "mobiililaitteet", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "peliohjelmointi", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "rajapinnat", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.format.content", "value": "fulltext", "language": null, "element": "format", "qualifier": "content", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", 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