The quality of life in the Finnish game industry

Tässä tutkimuksessa tutkitaan työntekijöiden elämänlaatua Suomen peliteollisuudessa. Tutkimus perustuu International Game Developers Associationin (IGDA) vastaavanlaiseen tutkimukseen, joka toteutettiin huhtikuussa 2004. Tavoitteena on tarkastella ongelmia, jotka ovat nähtävissä peliyritysten työymp...

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Main Author: Roininen, Tuomas
Other Authors: Humanistinen tiedekunta, Faculty of Humanities, Taiteiden ja kulttuurin tutkimuksen laitos, Department of Art and Cultural Studies, University of Jyväskylä, Jyväskylän yliopisto
Format: Master's thesis
Language:eng
Published: 2013
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/42687
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author Roininen, Tuomas
author2 Humanistinen tiedekunta Faculty of Humanities Taiteiden ja kulttuurin tutkimuksen laitos Department of Art and Cultural Studies University of Jyväskylä Jyväskylän yliopisto
author_facet Roininen, Tuomas Humanistinen tiedekunta Faculty of Humanities Taiteiden ja kulttuurin tutkimuksen laitos Department of Art and Cultural Studies University of Jyväskylä Jyväskylän yliopisto Roininen, Tuomas Humanistinen tiedekunta Faculty of Humanities Taiteiden ja kulttuurin tutkimuksen laitos Department of Art and Cultural Studies University of Jyväskylä Jyväskylän yliopisto
author_sort Roininen, Tuomas
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description Tässä tutkimuksessa tutkitaan työntekijöiden elämänlaatua Suomen peliteollisuudessa. Tutkimus perustuu International Game Developers Associationin (IGDA) vastaavanlaiseen tutkimukseen, joka toteutettiin huhtikuussa 2004. Tavoitteena on tarkastella ongelmia, jotka ovat nähtävissä peliyritysten työympäristössä. Päätavoitteena tässä laadullisessa tapaustutkimuksessa oli selvittää, mitkä ovat yleisiä elämänlaatuun liittyviä ongelmia pelinkehitysyrityksissä ja mitkä olisivat parhaat käytännöt ehkäisemään tai vähentämään elämänlaatuun liittyviä ongelmia. Tutkimuksen tulokset osoittavat, että suomalaisella pelialalla on tällä hetkellä pula osaavista työntekijöistä. Vaikka peliteollisuus on nopeasti kasvava teollisuus- ja vientiala, ei työntekijöiden määrä ole lisääntynyt samassa suhteessa kuin liikevaihdollinen kasvu. Suomen peliteollisuudessa työskentelevät ovat yleisesti ottaen tyytyväisiä uraansa pelinkehittäjinä. Puutteelliset projektinhallintataidot sekä ylityökorvausten ja uusia työntekijöitä kouluttamaan kykenevien kokeneiden työntekijöiden vähäinen määrä ovat alan yleisimpiä ongelmia. Myös ”crunch-ajan”, pitkien työaikojen ja huonon elämänlaadun pitäminen normaalina ja sillä kehuskeleminen on alalla tyypillistä. The topic of this research is the quality of life in Finnish game industry. It is based on a similar survey conducted by the International Game Developers Association (IGDA) in April 2004. The aim is to analyse the issues that can be seen in the working envi-ronment of game companies. The main objective of this qualitative case study was to identify the common problems related to the quality of life in game development companies, and the best practices to avoid or reduce them. The results reveal that the Finnish game industry is currently suffering from a shortage of capable professionals, even though it is a rapidly growing industrial and export sector. The people working in the industry are satisfied with their game development career in general. The most common issues in the field are poor project management skills, lack of industry veterans to mentor new people, overtime compensations, and the attitude that promotes “crunching” and long working hours and a poor quality of life as a normal or even as signs of strength to be bragged about.
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spellingShingle Roininen, Tuomas The quality of life in the Finnish game industry job satisfaction organizational satisfaction organizational culture human resource development game industry työtyytyväisyys organisaatioon tyytyväisyys organisaatiokulttuuri henkilöstön kehittäminen peliteollisuus Digital Culture (maisteriohjelma) International Master's Degree Programme in Digital Culture 319 peliala henkilöstö Suomi
title The quality of life in the Finnish game industry
title_full The quality of life in the Finnish game industry
title_fullStr The quality of life in the Finnish game industry The quality of life in the Finnish game industry
title_full_unstemmed The quality of life in the Finnish game industry The quality of life in the Finnish game industry
title_short The quality of life in the Finnish game industry
title_sort quality of life in the finnish game industry
title_txtP The quality of life in the Finnish game industry
topic job satisfaction organizational satisfaction organizational culture human resource development game industry työtyytyväisyys organisaatioon tyytyväisyys organisaatiokulttuuri henkilöstön kehittäminen peliteollisuus Digital Culture (maisteriohjelma) International Master's Degree Programme in Digital Culture 319 peliala henkilöstö Suomi
topic_facet 319 Digital Culture (maisteriohjelma) International Master's Degree Programme in Digital Culture Suomi game industry henkilöstö henkilöstön kehittäminen human resource development job satisfaction organisaatiokulttuuri organisaatioon tyytyväisyys organizational culture organizational satisfaction peliala peliteollisuus työtyytyväisyys
url https://jyx.jyu.fi/handle/123456789/42687 http://www.urn.fi/URN:NBN:fi:jyu-201312182828
work_keys_str_mv AT roininentuomas qualityoflifeinthefinnishgameindustry AT roininentuomas thequalityoflifeinthefinnishgameindustry