3D production pipeline in game development

3D-tuotanto on merkittävä osa esimerkiksi peli- ja elokuvateollisuutta, jotka ovat itsessään suuria teollisuudenaloja. Näillä aloilla työprosesseja voidaan kuvata tuotantolinjastoina. 3D-tuotantolinjastot rakentuvat sillä työskentelevistä tekijöistä, näiden työnkuluista ja tässä työssä käytettävistä...

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Main Author: Ciszek, Peter
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, University of Jyväskylä, Jyväskylän yliopisto
Format: Bachelor's thesis
Language:eng
Published: 2012
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/40995
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author Ciszek, Peter
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto
author_facet Ciszek, Peter Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto Ciszek, Peter Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology University of Jyväskylä Jyväskylän yliopisto
author_sort Ciszek, Peter
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description 3D-tuotanto on merkittävä osa esimerkiksi peli- ja elokuvateollisuutta, jotka ovat itsessään suuria teollisuudenaloja. Näillä aloilla työprosesseja voidaan kuvata tuotantolinjastoina. 3D-tuotantolinjastot rakentuvat sillä työskentelevistä tekijöistä, näiden työnkuluista ja tässä työssä käytettävistä työkaluista. Tuotantolinjastoillaon tehostettu ja järkeistetty toimintaa. Tämän tutkielman tavoitteena on selvittää 3D-tuotantolinjojen merkitys pelikehitykselle ja tarkastella siihen kuuluvaa tuotantoprosessia. Asiaa tarkastellaan tässä tutkielmassa tekemällä katsaus alan kirjallisuuteen sekä kuvaamalla yksinkertainen malli tuotantolinjastoille. 3D production has grown to be major part of the digital industries such as game and film industry. In these industries work processes can be described as production pipeline. Pipelines are constructed from actors working on the pipeline, their workflow and tools used to do the work. These pipelines have been used to make processes more efficient and rational. This study attempts to explain the meaning of 3D production pipeline for game development and evaluate the processes. In this thesis, we examine the topic by examining the existing domain literature and by describing a simple model of a production pipeline.
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spellingShingle Ciszek, Peter 3D production pipeline in game development 3D production pipeline 3D modeling game development Tietotekniikka Mathematical Information Technology
title 3D production pipeline in game development
title_full 3D production pipeline in game development
title_fullStr 3D production pipeline in game development 3D production pipeline in game development
title_full_unstemmed 3D production pipeline in game development 3D production pipeline in game development
title_short 3D production pipeline in game development
title_sort 3d production pipeline in game development
title_txtP 3D production pipeline in game development
topic 3D production pipeline 3D modeling game development Tietotekniikka Mathematical Information Technology
topic_facet 3D modeling 3D production Mathematical Information Technology Tietotekniikka game development pipeline
url https://jyx.jyu.fi/handle/123456789/40995 http://www.urn.fi/URN:NBN:fi:jyu-201302271274
work_keys_str_mv AT ciszekpeter 3dproductionpipelineingamedevelopment