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[{"key": "dc.contributor.author", "value": "Sch\u00e4fer, Iris", "language": null, "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2013-02-06T15:31:32Z", "language": "", "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2013-02-06T15:31:32Z", "language": "", "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2013", "language": null, "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.other", "value": "oai:jykdok.linneanet.fi:1247439", "language": null, "element": "identifier", "qualifier": "other", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/40893", "language": "", "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "The place of story and narrative in digital games has been a hotly contested topic within the field of Game Studies during the past two decades. Beyond the question of whether games can or should be used for telling stories, research interest has focused on the nature of game narratives and their distinct qualities in comparison to other expressive media, like literature and film. The aim of this thesis is to contribute to this debate by examining the elements involved in storytelling not in digital games overall, but in one particular series, namely Valve Software\u2018s Left 4 Dead and Left 4 Dead 2. The use of this in-depth case study allows an examination of how various different elements contribute to the series\u2018 particular horror narrative and story as opposed to delineating how one specific element can function in a variety of game fictions. The elements considered consist both of those borrowed or adopted from other expressive media, as well as some specific to game fictions and identified in previous research in the field. With the particular subject of horror game fiction and an additional theoretical background of horror fictions it is possible to examine how these various narrative constituents can be used for a specific narrative purpose, namely the conveyance of events in a threatening and horrific atmosphere. As a result, this thesis offers a concrete example of how diverse aspects of a game contribute in an interrelated and tightly interdependent way to the creation of game narrative and story.\r\n\r\n---\r\n\r\nTarinan ja narratiivin rooli digitaalisissa peleiss\u00e4 on ollut pelitutkimuksen kiistakapula viimeisen kahden vuosikymmenen aikana. Sen lis\u00e4ksi, ett\u00e4 on kysytty voidaanko ja tulisiko pelej\u00e4 k\u00e4ytt\u00e4\u00e4 kertomaan tarinoita, tutkimus on on keskittynyt pelinarratiivien luonteeseen ja niiden muista medioista, kuten kirjallisuus tai elokuvat, eroaviin piirteisiin. T\u00e4m\u00e4n tutkielman tarkoitus on osallistua t\u00e4h\u00e4n keskusteluun tutkimalla tarinankerronnan elementtej\u00e4 tietyss\u00e4 pelisarjassa, Valve Softwaren Left 4 Dead ja Left 4 Dead 2. T\u00e4m\u00e4 tapaustutkimus mahdollistaa sen tarkastelun, miten erilaiset tekij\u00e4t vaikuttavat sarjan kauhunarratiiviin ja tarinaan, sen sijaan, ett\u00e4 tarkasteltaisiin sit\u00e4, miten yksi tekij\u00e4 voi toimia monissa erilaisissa pelifiktioissa. Tarkasteltavat elementit koostuvat sek\u00e4 niist\u00e4, jotka on lainattu muista medioista, ett\u00e4 niist\u00e4, jotka ovat ominaisia pelifiktioille ja tunnistettu aiemmassa tutkimuksessa. Kauhupelifiktion aiheella ja kauhufiktion teoreettisella taustalla on mahdollista tarkastella, miten n\u00e4m\u00e4 erilaiset narratiiviset ainesosat voidaan k\u00e4ytt\u00e4\u00e4 johonkin tiettyyn narratiiviseen tarkoitukseen, nimitt\u00e4in tapahtumien kuvaamisen uhkaavassa ja kauhistuttavassa ilmapiiriss\u00e4. Tuloksena t\u00e4m\u00e4 tutkielma tarjoaa konkreettisen esimerkin siit\u00e4, miten erilaiset pelin osa-alueet vaikuttavat pelin narratiivin ja tarinan luomiseen toisiinsa liittyv\u00e4ll\u00e4 ja tiukasti toisistaan riippuvalla tavalla.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted using Plone Publishing form by Iris Sch\u00e4fer (irschafe) on 2013-02-06 15:31:31.535713. Form: Master's Thesis publishing form (1 author) (https://kirjasto.jyu.fi/publish-and-buy/publishing-forms/masters-thesis-publishing-form-1-author). JyX data:", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by jyx lomake-julkaisija (jyx-julkaisija@noreply.fi) on 2013-02-06T15:31:32Z\r\nNo. of bitstreams: 2\r\nURN:NBN:fi:jyu-201302061181.pdf: 1158895 bytes, checksum: a1e95e1b3756ca47db0f4b498021389f (MD5)\r\nlicense.html: 4269 bytes, checksum: b754a021719e14b998e9ada3e7156c3b (MD5)", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2013-02-06T15:31:32Z (GMT). No. of bitstreams: 2\r\nURN:NBN:fi:jyu-201302061181.pdf: 1158895 bytes, checksum: a1e95e1b3756ca47db0f4b498021389f (MD5)\r\nlicense.html: 4269 bytes, checksum: b754a021719e14b998e9ada3e7156c3b (MD5)\r\n Previous issue date: 2013", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "107 sivua", "language": null, "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.format.mimetype", "value": "application/pdf", "language": null, "element": "format", "qualifier": "mimetype", "schema": "dc"}, {"key": "dc.language.iso", "value": "eng", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "Digital Games", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "Horror", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "Narrative", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "Storytelling", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "Game Studies", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "Videopelit", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "Kauhutarinat", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "Kerronnalliset rakenteet", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "Kerronta", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, 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