Digital sports games and their players playing motivations and player's assessment of the effects of playing

Tämän tutkimuksen tarkoitus oli määrittää digitaalisten liikuntapelien pelaajien pelaamisen motiiveja sekä syitä pelata digitaalisia liikuntapelejä. Tämän lisäksi tarkoituksena oli selvittää pelaamisen seurauksia pelaajille. Erityisen tärkeää oli analysoida pelaajien henkilökohtaisia kokemuksia pela...

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Main Author: Ahonen, Kati
Other Authors: Humanistinen tiedekunta, Faculty of Humanities, Taiteiden ja kulttuurin tutkimuksen laitos, Department of Art and Cultural Studies, University of Jyväskylä, Jyväskylän yliopisto
Format: Master's thesis
Language:eng
Published: 2012
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/40681
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author Ahonen, Kati
author2 Humanistinen tiedekunta Faculty of Humanities Taiteiden ja kulttuurin tutkimuksen laitos Department of Art and Cultural Studies University of Jyväskylä Jyväskylän yliopisto
author_facet Ahonen, Kati Humanistinen tiedekunta Faculty of Humanities Taiteiden ja kulttuurin tutkimuksen laitos Department of Art and Cultural Studies University of Jyväskylä Jyväskylän yliopisto Ahonen, Kati Humanistinen tiedekunta Faculty of Humanities Taiteiden ja kulttuurin tutkimuksen laitos Department of Art and Cultural Studies University of Jyväskylä Jyväskylän yliopisto
author_sort Ahonen, Kati
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description Tämän tutkimuksen tarkoitus oli määrittää digitaalisten liikuntapelien pelaajien pelaamisen motiiveja sekä syitä pelata digitaalisia liikuntapelejä. Tämän lisäksi tarkoituksena oli selvittää pelaamisen seurauksia pelaajille. Erityisen tärkeää oli analysoida pelaajien henkilökohtaisia kokemuksia pelaamisen vaikutuksista kehoon ja jokapäiväiseen elämään. Tämä laadullinen tutkimus perustuu kahdeksan hengen kyselyn vastauksiin. Strukturoidut kyselyt analysoitiin ja niiden perusteella muodostettiin neljä eri digitaalisten liikuntapelien pelaajaprofiilia. Tulokset osoittavat, että vastaajien fyysinen tausta on hyvin erilainen. Osa vastaajista oli aktiivisia liikkujia, osa ei ollut harrastanut liikuntaa juuri lainkaan ennen liikuntapelaamisen aloittamista. Kävi ilmi, että liikuntapelaaminen lisäsi valtaosan vastaajista viikoittaisia liikuntakertoja, liikunnan määrää ylipäätään sekä liikunnan tehoa. Liikuntapelaaminen toimi myös yhtenä elämäntaparemontin alkuun panevana tekijänä sekä pienemmässä mittakaavassa ruokavaliomuutoksen avittavana tekijänä. Vastaajat olivat kuitenkin pääasiassa sitä mieltä, että digitaalinen liikuntapelaaminen ei voi korvata päivittäistä liikuntaa, mutta pelaaminen on sille hyvä lisä. Tässä tutkimuksessa on ollut pieni otanta, joten pidemmälle vietäviä yleistyksiä tuloksista ei voi tehdä. Tutkimusaihe vaatii lisätutkimusta. The purpose of this research was to determine people’s motivation and their reasons for playing digital sports games. In addition to this, the aim was to investigate the consequences of playing the games for these people. It was particularly important to analyze players' personal experiences as well as the effects of playing on the body and on everyday life. The corpus of this qualitative research consists of questionnaire responses from eight people. Structured questionnaires were analyzed and four different digital game player profiles were created on the basis of this analysis. Results show that the respondents' physical background was very fragmented; some respondents were active in sports, some of them had been rarely physically active before exergaming. It turned out that digital sports game playing increased most of the respondents’ weekly exercise times, the amount of overall physical activity as well as the intensity of the exercise. Digital sports game playing was also a factor when starting a lifestyle renovation, as well as a smaller scale dietary change. However, mainly the respondents’ view was that digital sports game playing cannot replace the daily physical exercise but playing is a good supplement to it. The research was conducted on a small scale. Therefore generalizations cannot be made and further research on this topic is recommended.
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spellingShingle Ahonen, Kati Digital sports games and their players : playing motivations and player's assessment of the effects of playing Activity digital exergame exercise game physical play sports Digital Culture (maisteriohjelma) International Master's Degree Programme in Digital Culture 319 digitaaliset pelit pelit urheilupelit liikunta urheilu pelaaminen fyysinen aktiivisuus
title Digital sports games and their players : playing motivations and player's assessment of the effects of playing
title_full Digital sports games and their players : playing motivations and player's assessment of the effects of playing
title_fullStr Digital sports games and their players : playing motivations and player's assessment of the effects of playing Digital sports games and their players : playing motivations and player's assessment of the effects of playing
title_full_unstemmed Digital sports games and their players : playing motivations and player's assessment of the effects of playing Digital sports games and their players : playing motivations and player's assessment of the effects of playing
title_short Digital sports games and their players
title_sort digital sports games and their players playing motivations and player s assessment of the effects of playing
title_sub playing motivations and player's assessment of the effects of playing
title_txtP Digital sports games and their players : playing motivations and player's assessment of the effects of playing
topic Activity digital exergame exercise game physical play sports Digital Culture (maisteriohjelma) International Master's Degree Programme in Digital Culture 319 digitaaliset pelit pelit urheilupelit liikunta urheilu pelaaminen fyysinen aktiivisuus
topic_facet 319 Activity Digital Culture (maisteriohjelma) International Master's Degree Programme in Digital Culture digitaaliset pelit digital exercise exergame fyysinen aktiivisuus game liikunta pelaaminen pelit physical play sports urheilu urheilupelit
url https://jyx.jyu.fi/handle/123456789/40681 http://www.urn.fi/URN:NBN:fi:jyu-201301131034
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