Applying video games in language learning and teaching the learner perspective: a case study

Tutkielman tarkoituksena on selvittää oppijoiden näkemyksiä videopelien nykyisistä ja mahdollisista käyttötavoista kieltenopetuksessa ottaen huomioon koehenkilöiden koulutus- ja pelaajataustan. Pelitutkimusta ei ole vielä tehty kauaa, joten ala on hajanainen, mutta tämä tutkimus pohjautuu tietokonea...

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Main Author: Eskelinen, Satu
Other Authors: Humanistis-yhteiskuntatieteellinen tiedekunta, Faculty of Humanities and Social Sciences, Kieli- ja viestintätieteiden laitos, Department of Language and Communication Studies, University of Jyväskylä, Jyväskylän yliopisto
Format: Bachelor's thesis
Language:eng
Published: 2012
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/38299
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author Eskelinen, Satu
author2 Humanistis-yhteiskuntatieteellinen tiedekunta Faculty of Humanities and Social Sciences Kieli- ja viestintätieteiden laitos Department of Language and Communication Studies University of Jyväskylä Jyväskylän yliopisto
author_facet Eskelinen, Satu Humanistis-yhteiskuntatieteellinen tiedekunta Faculty of Humanities and Social Sciences Kieli- ja viestintätieteiden laitos Department of Language and Communication Studies University of Jyväskylä Jyväskylän yliopisto Eskelinen, Satu Humanistis-yhteiskuntatieteellinen tiedekunta Faculty of Humanities and Social Sciences Kieli- ja viestintätieteiden laitos Department of Language and Communication Studies University of Jyväskylä Jyväskylän yliopisto
author_sort Eskelinen, Satu
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description Tutkielman tarkoituksena on selvittää oppijoiden näkemyksiä videopelien nykyisistä ja mahdollisista käyttötavoista kieltenopetuksessa ottaen huomioon koehenkilöiden koulutus- ja pelaajataustan. Pelitutkimusta ei ole vielä tehty kauaa, joten ala on hajanainen, mutta tämä tutkimus pohjautuu tietokoneavusteisen oppimisen (CALL) ja videopeleihin perustuvan oppimisen (DGBL) tutkimukseen. CALL ei keskity erikseen pelien käyttöön tai käsittelee enemmän kieltenoppimiseen tehtyjä ohjelmia, kun taas peleihin perustuvassa opetuksessa kielet eivät ole erityisasemassa. Oppimistuloksia ja oppijakokemuksia pelien käytöstä on kerätty lähinnä esikoulu- ja peruskouluikäisiltä, joten lukiolaiskokeilu täydentää tutkimusten ikäjakaumaa. Tutkimusta varten koehenkilöt pelasivat viihteellistä, suurelta osin tekstipohjaista The Kingdom of Loathing -verkkoroolipeliä ja vastasivat tutkimuskysymyksiin kyselylomakkeen ja haastattelun pohjalta. Osallistujat kokivat oppineensa pelistä lähinnä sanastoa ja tekstinymmärrystä sekä pelaamiselle ominaisia tietoja ja taitoja. Tulokset tukivat pelien käyttöä perinteisemmän kieltenopetuksen tukena mutta eivät omana itsenäisenä opetusmuotonaan ainakaan testatun pelin osalta.
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spellingShingle Eskelinen, Satu Applying video games in language learning and teaching : the learner perspective: a case study Videopelit kielen oppiminen tietokoneavusteinen oppiminen tietokoneavusteinen opettaminen peleihin perustuva opetus video games language learning language teaching computer-assisted learning computer-assisted teaching digital game-based learning English Englannin kieli
title Applying video games in language learning and teaching : the learner perspective: a case study
title_full Applying video games in language learning and teaching : the learner perspective: a case study
title_fullStr Applying video games in language learning and teaching : the learner perspective: a case study Applying video games in language learning and teaching : the learner perspective: a case study
title_full_unstemmed Applying video games in language learning and teaching : the learner perspective: a case study Applying video games in language learning and teaching : the learner perspective: a case study
title_short Applying video games in language learning and teaching
title_sort applying video games in language learning and teaching the learner perspective a case study
title_sub the learner perspective: a case study
title_txtP Applying video games in language learning and teaching : the learner perspective: a case study
topic Videopelit kielen oppiminen tietokoneavusteinen oppiminen tietokoneavusteinen opettaminen peleihin perustuva opetus video games language learning language teaching computer-assisted learning computer-assisted teaching digital game-based learning English Englannin kieli
topic_facet Englannin kieli English Videopelit computer-assisted learning computer-assisted teaching digital game-based learning kielen oppiminen language learning language teaching peleihin perustuva opetus tietokoneavusteinen opettaminen tietokoneavusteinen oppiminen video games
url https://jyx.jyu.fi/handle/123456789/38299 http://www.urn.fi/URN:NBN:fi:jyu-201208182168
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