Eskelinen, S., tiedekunta, H., Sciences, F. o. H. a. S., laitos, K. j. v., Studies, D. o. L. a. C., Jyväskylä, U. o., & yliopisto, J. (2012). Applying video games in language learning and teaching: The learner perspective: a case study.
Chicago Style (17th ed.) CitationEskelinen, Satu, Humanistis-yhteiskuntatieteellinen tiedekunta, Faculty of Humanities and Social Sciences, Kieli- ja viestintätieteiden laitos, Department of Language and Communication Studies, University of Jyväskylä, and Jyväskylän yliopisto. Applying Video Games in Language Learning and Teaching: The Learner Perspective: A Case Study. 2012.
MLA (9th ed.) CitationEskelinen, Satu, et al. Applying Video Games in Language Learning and Teaching: The Learner Perspective: A Case Study. 2012.
Warning: These citations may not always be 100% accurate.