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[{"key": "dc.contributor.advisor", "value": "Lumivalo, Juuli", "language": null, "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Liukkonen, Lauri", "language": null, "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2025-05-19T09:18:38Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2025-05-19T09:18:38Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2025", "language": null, "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/102429", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Mixed Reality (MR) is a growing research area due to continually increasing computing power, which facilitates the development of high immersion MR systems. Immersion is something that a person experiences when becoming deeply engaged in an activity. MR can be briefly defined as a combination of physical and virtual elements on the same display. MR is studied to provide benefits for training and manufacturing industries, due to its capability to create environments that are complicated to create in real life. Immersion is a key factor in MR systems as it enables the enjoyment and realism of the system. However, the understanding of how immersion is formed in MR systems is still narrow, especially from the user\u2019s perspective. To address this need, this thesis answered a research question: How do mixed reality systems create and inhibit immersion? The research question was answered through conducting a literature review and semi-structured interviews on the topic. The interviews were based on participants experience on the MR tractor simulator used as part of this study. The interview data was analysed using thematic analysis method. Themes for the findings were user, system and task, which were derived from the existing literature. The findings pointed out the importance of the user as immersion is something that every user experience in their own way. The most common inhibiting factors which stood out from the findings were poor sound design, lack of vestibular stimulus, quality of the virtual environment, and passthrough. Realistic interactions and alignment of the virtual and physical elements on the system were found to be factor that enabled immersion in the system. The findings of this research call for several opportunities for future studies in MR immersion, such as investigating the effects on integration of motion platforms, exploring the significance of the soundscape in MR systems in more depth, and further examining the user's role by measuring the user more accurately.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Yhdistetty todellisuus (Mixed reality, MR) on kasvava tutkimusalue jatkuvasti lis\u00e4\u00e4ntyv\u00e4n laskentatehon ansiosta, mik\u00e4 mahdollistaa syv\u00e4\u00e4 immersiota tarjoavien MR-j\u00e4rjestelmien kehitt\u00e4misen. MR voidaan lyhyesti m\u00e4\u00e4ritell\u00e4 fyysisten ja virtuaalisten elementtien yhdistelm\u00e4ksi samalla n\u00e4yt\u00f6ll\u00e4. Immersio puolestaan tarkoittaa kokemusta, jossa ihminen uppoutuu johonkin aktiviteettiin niin syv\u00e4sti, ett\u00e4 todellisuus voi hetkellisesti unohtua. MR:\u00e4\u00e4 tutkitaan tarjoamaan hy\u00f6tyj\u00e4 koulutus- ja teollisuusk\u00e4ytt\u00f6\u00f6n sen kyvyn vuoksi luoda ymp\u00e4rist\u00f6j\u00e4, joita on haasteellista luoda todellisessa el\u00e4m\u00e4ss\u00e4. Immersio on keskeinen tekij\u00e4 MR-j\u00e4rjestelmiss\u00e4, koska se luo j\u00e4rjestelm\u00e4st\u00e4 nautinnollisemman, luontevamman ja realistisemman k\u00e4ytt\u00e4\u00e4. Kuitenkin ymm\u00e4rrys immersion muodostumisesta MR-j\u00e4rjestelmiss\u00e4 on viel\u00e4 rajallista, etenkin k\u00e4ytt\u00e4j\u00e4n n\u00e4k\u00f6kulmasta. Vastaten t\u00e4h\u00e4n tarpeeseen, t\u00e4m\u00e4 pro gradu -tutkielma vastaa tutkimuskysymykseen: Miten yhdistetyn todellisuuden j\u00e4rjestelm\u00e4t luovat ja est\u00e4v\u00e4t immersiota? Tutkimuskysymykseen vastattiin kirjallisuuskatsauksen ja puolistrukturoitujen haastattelujen avulla. Haastattelut perustuivat osallistujien ajokokemuksiin, heid\u00e4n ajettuaan osana tutkimusta k\u00e4ytetyll\u00e4 MR-traktorisimulaattorilla. Haastatteluaineisto analysoitiin temaattisen analyysin menetelm\u00e4ll\u00e4. L\u00f6yd\u00f6sten teemat keskittyiv\u00e4t k\u00e4ytt\u00e4j\u00e4\u00e4n, j\u00e4rjestelm\u00e4\u00e4n ja teht\u00e4v\u00e4\u00e4n, jotka johdettiin olemassa olevasta kirjallisuudesta. L\u00f6yd\u00f6kset korostivat k\u00e4ytt\u00e4j\u00e4n merkityst\u00e4, sill\u00e4 immersio on jotain, mit\u00e4 jokainen k\u00e4ytt\u00e4j\u00e4 kokee omalla tavallaan. Yleisimm\u00e4t est\u00e4v\u00e4t tekij\u00e4t, jotka nousivat esiin l\u00f6yd\u00f6ksist\u00e4, olivat huono \u00e4\u00e4nisuunnittelu, tasapainoelimen \u00e4rsykkeen puute, virtuaalisen ymp\u00e4rist\u00f6n laatu ja l\u00e4pin\u00e4kyvyys. Realistiset vuorovaikutukset, sek\u00e4 virtuaalisten ja fyysisten elementtien kohdistaminen j\u00e4rjestelm\u00e4ss\u00e4 havaittiin tekij\u00f6iksi, jotka mahdollistivat immersion j\u00e4rjestelm\u00e4ss\u00e4. Tutkimuksen l\u00f6yd\u00f6kset tarjoavat useita jatkotutkimuskohteita MR-j\u00e4rjestelmien immersion alueella, kuten liikealustojen integroinnin vaikutusten tutkiminen, MR-j\u00e4rjestelm\u00e4n \u00e4\u00e4nimaailman merkityksen syvempi tutkiminen ja k\u00e4ytt\u00e4j\u00e4n roolin syvempi ymm\u00e4rt\u00e4minen.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by jyx lomake-julkaisija (jyx-julkaisija.group@korppi.jyu.fi) on 2025-05-19T09:18:38Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2025-05-19T09:18:38Z (GMT). No. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "70", "language": null, "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.format.mimetype", "value": "application/pdf", "language": null, "element": "format", "qualifier": "mimetype", "schema": "dc"}, {"key": "dc.language.iso", "value": "eng", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": null, "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.title", "value": "Factors Influencing Immersion in Mixed Reality Systems", "language": null, "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "master thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-202505194362", "language": null, "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Tietoj\u00e4rjestelm\u00e4tieteen maisteriohjelma", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Master's Degree Programme in Information Systems", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_bdcc", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.copyright", "value": "\u00a9 The Author(s)", "language": null, "element": "rights", "qualifier": "copyright", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "masterThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.format.content", "value": "fulltext", "language": null, "element": "format", "qualifier": "content", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}, {"key": "dc.description.accessibilityfeature", "value": "unknown accessibility", "language": "en", "element": "description", "qualifier": "accessibilityfeature", "schema": "dc"}, {"key": "dc.description.accessibilityfeature", "value": "ei tietoa saavutettavuudesta", "language": "fi", "element": "description", "qualifier": "accessibilityfeature", "schema": "dc"}]
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