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[{"key": "dc.contributor.advisor", "value": "Tammela, Annika", "language": null, "element": "contributor", "schema": "dc", "qualifier": "advisor"}, {"key": "dc.contributor.author", "value": "Rautiainen, Juuso", "language": null, "element": "contributor", "schema": "dc", "qualifier": "author"}, {"key": "dc.date.accessioned", "value": "2025-04-16T11:34:31Z", "language": null, "element": "date", "schema": "dc", "qualifier": "accessioned"}, {"key": "dc.date.available", "value": "2025-04-16T11:34:31Z", "language": null, "element": "date", "schema": "dc", "qualifier": "available"}, {"key": "dc.date.issued", "value": "2025", "language": null, "element": "date", "schema": "dc", "qualifier": "issued"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/101487", "language": null, "element": "identifier", "schema": "dc", "qualifier": "uri"}, {"key": "dc.description.abstract", "value": "Videopelimusiikkiin keskittyv\u00e4 akateemisen tason tutkimus eli ludomusikologia on 2000- luvun aikana eriytynyt yh\u00e4 selke\u00e4mmin omaksi musiikkitieteen osa-alueekseen peliteollisuuden viedess\u00e4 pelimusiikin ja -\u00e4\u00e4nen kehityst\u00e4 jatkuvasti eteenp\u00e4in. Peliaudioon liittyvien ilmi\u00f6iden tutkimus muun pelitutkimuksen rinnalla on keskeisess\u00e4 roolissa alalla, joka perustuu luovien ratkaisujen tekemiseen ja uusien innovaatioiden kehitt\u00e4miseen. T\u00e4ss\u00e4 narratiivisessa kirjallisuuskatsauksessa selvitet\u00e4\u00e4n, millaisia vuorovaikutussuhteita on olemassa videopelimusiikin ja -\u00e4\u00e4nen virtuaalisen luonteen ja pelaamisen aikana tapahtuvien kokemusper\u00e4isten ilmi\u00f6iden v\u00e4lill\u00e4. Tutkielmassa keskeisess\u00e4 roolissa ovat pelaajan aistihavaintoja, vuorovaikutusta ja l\u00e4sn\u00e4oloa koskevat teoriamallit sek\u00e4 videopelimusiikin ja -\u00e4\u00e4nen virtuaalisuutta selitt\u00e4v\u00e4t m\u00e4\u00e4ritelm\u00e4t. Tutkimuksen my\u00f6t\u00e4 selvisi, ett\u00e4 virtuaalisista ymp\u00e4rist\u00f6ist\u00e4 kuten videopeleist\u00e4 ihmiselle v\u00e4littyv\u00e4t aistihavaintokokonaisuudet johtavat virtuaalisen l\u00e4sn\u00e4olon kokemiseen; voidaan puhua toimintaan keskittyneest\u00e4 suljetusta tilasta, jossa pelaajan itsetietoisuuden tunnistamiskyky on rajoittunut pelin sis\u00e4isiin tapahtumiin. Videopelimusiikki ja -\u00e4\u00e4ni ovat osallisina t\u00e4ss\u00e4 prosessissa siten, ett\u00e4 ne tarjoavat jatkuvia aisti\u00e4rsykkeit\u00e4 pelaajalle kuuloaistin erilaisten kuuntelun moodien kautta. T\u00e4m\u00e4n lis\u00e4ksi peliaudio vuorovaikuttaa muiden aistihavaintojen kanssa muodostaen moniaistisia havaintoja esimerkiksi audio-n\u00e4kemisen sek\u00e4 synkreesin kaltaisten ilmi\u00f6iden v\u00e4lityksell\u00e4. Aiheeseen liittyv\u00e4 jatkotutkimus voisi tarkastella pelimusiikin ja -\u00e4\u00e4nen vaikutusta kokemusper\u00e4isiin ilmi\u00f6ihin esimerkiksi virtuaalisuuden erilaisten teknologisten toteutusmuotojen tai etnomusikologisen n\u00e4k\u00f6kulman viitekehyksess\u00e4.", "language": "fi", "element": "description", "schema": "dc", "qualifier": "abstract"}, {"key": "dc.description.abstract", "value": "Academic research focusing on video game music, or ludomusicology, has become increasingly distinct as its own subfield of musicology during the 21st century, as the gaming industry continues to drive the development of game music and sound forward. Research into game audio-related phenomena, alongside other game research, plays a central role in a field that is based on making creative solutions and developing new innovations.\nThis narrative literature review examines the kinds of interactions that exist between the virtual nature of video game music and sound and the experiential phenomena that occur during gameplay. The study focuses on theoretical models of the player's sensory perceptions, interaction, and presence, as well as definitions that explain the virtuality of video game music and sound.\nThe research revealed that sensory perception entities transmitted to humans from virtual environments such as video games lead to the experience of virtual presence; we can speak of a closed space focused on action, in which the player's self-awareness is limited to the events within the game. Video game music and sound are involved in this process by providing continuous sensory stimuli to the player through various listening modes of the auditory sense. In addition, game audio interacts with other sensory perceptions, forming multisensory perceptions, for example, through phenomena such as audio-vision and syncresis.\nFurther research on the topic could examine the impact of game music and sound on experiential phenomena, for example, within the framework of various technological implementations of virtuality or an ethnomusicological perspective.", "language": "en", "element": "description", "schema": "dc", "qualifier": "abstract"}, {"key": "dc.description.provenance", "value": "Submitted by Miia Hakanen (mihakane@jyu.fi) on 2025-04-16T11:34:31Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "schema": "dc", "qualifier": "provenance"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2025-04-16T11:34:31Z (GMT). No. of bitstreams: 0\n Previous issue date: 2025", "language": "en", "element": "description", "schema": "dc", "qualifier": "provenance"}, {"key": "dc.format.extent", "value": "24", "language": null, "element": "format", "schema": "dc", "qualifier": "extent"}, {"key": "dc.language.iso", "value": "fin", "language": null, "element": "language", "schema": "dc", "qualifier": "iso"}, {"key": "dc.rights", "value": "In Copyright", "language": null, "element": "rights", "schema": "dc", "qualifier": null}, {"key": "dc.subject.other", "value": "ludomusikologia", "language": null, "element": "subject", "schema": "dc", "qualifier": "other"}, {"key": "dc.subject.other", "value": "peli\u00e4\u00e4ni", "language": null, "element": "subject", "schema": "dc", "qualifier": "other"}, {"key": "dc.subject.other", "value": "peliaudio", "language": null, "element": "subject", "schema": "dc", "qualifier": "other"}, {"key": "dc.subject.other", "value": "immersio", "language": null, "element": "subject", "schema": "dc", "qualifier": "other"}, {"key": "dc.subject.other", "value": "flow", "language": null, "element": "subject", "schema": "dc", "qualifier": "other"}, {"key": "dc.subject.other", "value": "kuuntelun moodit", "language": null, "element": "subject", "schema": "dc", "qualifier": "other"}, {"key": "dc.title", "value": "Pelimusiikin virtuaalisuus ja kokemusper\u00e4iset ilmi\u00f6t videopeleiss\u00e4", "language": null, "element": "title", "schema": "dc", "qualifier": null}, {"key": "dc.type", "value": "bachelor thesis", "language": null, "element": "type", "schema": "dc", "qualifier": null}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-202504163311", "language": null, "element": "identifier", "schema": "dc", "qualifier": "urn"}, {"key": "dc.contributor.faculty", "value": "Humanistis-yhteiskuntatieteellinen tiedekunta", "language": "fi", "element": "contributor", "schema": "dc", "qualifier": "faculty"}, {"key": "dc.contributor.faculty", "value": "Faculty of Humanities and Social Sciences", "language": "en", "element": "contributor", "schema": "dc", "qualifier": "faculty"}, {"key": "dc.contributor.department", "value": "Musiikin, taiteen ja kulttuurin tutkimuksen laitos", "language": "fi", "element": "contributor", "schema": "dc", "qualifier": "department"}, {"key": "dc.contributor.department", "value": "Department of Music, Art and Culture Studies", "language": "en", "element": "contributor", "schema": "dc", "qualifier": "department"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": null, "element": "contributor", "schema": "dc", "qualifier": "organization"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": null, "element": "contributor", "schema": "dc", "qualifier": "organization"}, {"key": "dc.subject.discipline", "value": "Musiikkitiede", "language": "fi", "element": "subject", "schema": "dc", "qualifier": "discipline"}, {"key": "dc.subject.discipline", "value": "Musicology", "language": "en", "element": "subject", "schema": "dc", "qualifier": "discipline"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_7a1f", "language": null, "element": "type", "schema": "dc", "qualifier": "coar"}, {"key": "dc.rights.copyright", "value": "\u00a9 The Author(s)", "language": "fi", "element": "rights", "schema": "dc", "qualifier": "copyright"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "schema": "dc", "qualifier": "accesslevel"}, {"key": "dc.type.publication", "value": "bachelorThesis", "language": null, "element": "type", "schema": "dc", "qualifier": "publication"}, {"key": "dc.subject.yso", "value": "moniaistisuus", "language": null, "element": "subject", "schema": "dc", "qualifier": "yso"}, {"key": "dc.subject.yso", "value": "digitaaliset pelit", "language": null, "element": "subject", "schema": "dc", "qualifier": "yso"}, {"key": "dc.subject.yso", "value": "musiikki", "language": null, "element": "subject", "schema": "dc", "qualifier": "yso"}, {"key": "dc.subject.yso", "value": "virtuaalisuus", "language": null, "element": "subject", "schema": "dc", "qualifier": "yso"}, {"key": "dc.subject.yso", "value": "vuorovaikutus", "language": null, "element": "subject", "schema": "dc", "qualifier": "yso"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "schema": "dc", "qualifier": "url"}, {"key": "dc.description.accessibilityfeature", "value": "unknown accessibility", "language": "en", "element": "description", "schema": "dc", "qualifier": "accessibilityfeature"}, {"key": "dc.description.accessibilityfeature", "value": "ei tietoa saavutettavuudesta", "language": "fi", "element": "description", "schema": "dc", "qualifier": "accessibilityfeature"}]
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