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“We don’t need anyone to tell us what to do.” : the power relations in Assassin’s Creed II by Rajala, Emilia
Published 2018Bachelor's thesis
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Assassin's Creed 2
English language
Finnish language
bilingualism
cinematic
cinematographic expression
elokuvailmaisu
englannin kieli
game research
games
identiteetti
identity (mental objects)
kaksikielisyys
kielellinen identiteetti
kielen oppiminen
kieli ja kielet
kielitaito
language identity
language ideology
language learning
language skills
languages
linguistic identity
monikielisyys
monolingualism
multilingualism
multimodaalisuus
multimodality
pelit
pelitutkimus