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1
Videogames and L2 learning opportunities : does the amount of digital gaming show in increased English proficiency among Finnish upper comprehensive school Students?
Published 2015Subjects: “…digital games…”
Get full text Get full textBachelor's thesis -
2
Language acquisition through interaction between gamers in digital gaming environments
Published 2014Subjects: Get full text Get full textBachelor's thesis -
3
Teaching video games : video game literacy in the language classroom
Published 2018Subjects: Get full text Get full textMaster's thesis -
4
Video games and language learning : a match made in heaven? : the effects of video games in learning English in a Finnish context
Published 2021Subjects: Get full text Get full textBachelor's thesis -
5
Psychologists’ and psychology students’ attitudes about gaming, problematic gaming, and the new diagnosis for gaming disorder
Published 2022Subjects: “…digital gaming…”
Get full text Get full textMaster's thesis -
6
Learn by playing : a teaching package for L2 learning in different video game genres
Published 2022Subjects: Get full text Get full textMaster's thesis -
7
Fulfilling gaming experience without being fully immersed
Published 2021Subjects: Get full text Get full textMaster's thesis -
8
Secondary school students' views of video games' effect on language learning
Published 2018Subjects: Get full text Get full textBachelor's thesis -
9
The making of a serious game : perspectives from stakeholders
Published 2024Subjects: Get full text Get full textMaster's thesis -
10
’’Are you looking at the fire?’’ : a material package for examining video game narratives told using gameplay mechanics
Published 2021Subjects: Get full text Get full textMaster's thesis -
11
The Effects of Educational Video Games on Adult Language Learners
Published 2022Subjects: Get full text Get full textMaster's thesis -
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13
Building “Bridges” : metonymy and the integrity of cohesion in the video game Death Stranding
Published 2023Subjects: Get full text Get full textMaster's thesis -
14
Quality in videogames : good design practices
Published 2019Subjects: Get full text Get full textBachelor's thesis -
15
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16
Single-player video games as an informal language learning environment : views and experiences of gaming young adults
Published 2019Subjects: Get full text Get full textMaster's thesis -
17
The unknown player : accommodation behaviour in real-time strategy gaming communities
Published 2018Subjects: Get full text Get full textMaster's thesis -
18
Video games in informal language learning : a learner perspective
Published 2024Subjects: Get full text Get full textBachelor's thesis -
19
Potential of The Sims 4 video game for English as a foreign language learning
Published 2022Subjects: Get full text Get full textBachelor's thesis -
20
Exploring the potential of video games for enhancing English spoken and written communication skills
Published 2023Subjects: Get full text Get full textBachelor's thesis