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1
Videogames and L2 learning opportunities : does the amount of digital gaming show in increased English proficiency among Finnish upper comprehensive school Students?
Published 2015Subjects: “…digital games…”
Get full text Get full textBachelor's thesis -
2
Language acquisition through interaction between gamers in digital gaming environments
Published 2014Subjects: Get full text Get full textBachelor's thesis -
3
The experienced effects of non-educational digital games on English language learning motivation
Published 2019Subjects: Get full text Get full textBachelor's thesis -
4
Design implications for digital scratch-card games
Published 2008Subjects: Get full text
Master's thesis -
5
Teaching video games : video game literacy in the language classroom
Published 2018Subjects: Get full text Get full textMaster's thesis -
6
Video games and language learning : a match made in heaven? : the effects of video games in learning English in a Finnish context
Published 2021Subjects: Get full text Get full textBachelor's thesis -
7
Psychologists’ and psychology students’ attitudes about gaming, problematic gaming, and the new diagnosis for gaming disorder
Published 2022Subjects: “…digital gaming…”
Get full text Get full textMaster's thesis -
8
Beyond the figure : the notion of mimetic subject formation in Philippe Lacoue-Labarthe's philosophy and its relevance to digital gameplay
Published 2019Subjects: Linkki verkkoaineistoon
Doctoral dissertation -
9
Beyond the figure : the notion of mimetic subject formation in Philippe Lacoue-Labarthe's philosophy and its relevance to digital gameplay
Published 2019Subjects: JYX-julkaisuarkisto / JYX Digital Archive
Doctoral dissertation -
10
Learning English from digital games : Finnish upper secondary school students' perspective on game-enhanced language learning
Published 2017Subjects: Get full text Get full textMaster's thesis -
11
Learn by playing : a teaching package for L2 learning in different video game genres
Published 2022Subjects: Get full text Get full textMaster's thesis -
12
Fulfilling gaming experience without being fully immersed
Published 2021Subjects: Get full text Get full textMaster's thesis -
13
From basements to stadiums : representations of esports in online newspapers
Published 2019Subjects: Get full text Get full textBachelor's thesis -
14
Investigating the effect of digital game tasks, inducing different levels of involvement load, on the acquisition of vocabulary items
Published 2020Subjects: Linkki verkkoaineistoon
Doctoral dissertation -
15
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16
How augmented reality games can improve social health : case Pokémon GO
Published 2019Subjects: Get full text Get full textMaster's thesis -
17
’’Are you looking at the fire?’’ : a material package for examining video game narratives told using gameplay mechanics
Published 2021Subjects: Get full text Get full textMaster's thesis -
18
Internationalization, networks and industry related factors : the case of Finnish digital game industry
Published 2016Subjects: Get full text Get full textMaster's thesis -
19
Reconstructing the Gothic in games and gaming : Gothic monsters and ideology in the story world and player experiences of Fallout 3
Published 2018Subjects: Linkki verkkoaineistoon
Doctoral dissertation -
20
Digital gaming preferences among Finnish primary school students and their connection to English language learning
Published 2019Subjects: Get full text Get full textBachelor's thesis